Archives for category: Month of…


We open on Dr. Connors giving a lecture to Eddie, Gwen, and Peter on the meaning of scientific exploration and how it is the duty of scientists to found the connection between all things in the world and then deeper explore these interactions. The backdrop of this lecture is a tank full of eels and stingrays that have been genetically modified to yield high amounts of bio-electricity. The tank itself is full of a viscous liquid which Eddie Brock affectionately calls “sludge” which maximizes the amount of energy produced. Unfortunately, the experiment is proving too efficient and produces more electricity than the lab can handle. For that reason ESU electrician Max Dillon has been brought in to update the power grid.

Before Dr. Connors can continue to lecture the students his wife Martha comes in with their son Billy and informs him that due to the lateness of the hour she needs to be getting him home. She also adds that he should consider letting their two interns go as well, since it is a school night. Curt agrees and sends the two home leaving himself, Eddie, and Max in the lab. As Peter leaves with Gwen an alarm goes off on his phone, and he informs Gwen that he has set the alarm to remind him he is running late and that he should call home.

Back in the lab, Max is having difficulty with the installation and sets his drill atop the power station. Unfortunately his jerking of the stuck part causes the drill to fall on the control panel and starts a power surge. Max goes to pick up the drill and is hit with a huge electric shock which arcs and throws him in the side of the tank of genetically modified sea life. The impact causes the tank to break and covers Max in the “sludge” as he passes out. He is rushed to the emergency room because of this accident.

The next morning Spider-Man slings through New York talking about how this situation might be too much for even his spider powers. Of course it is just a misdirect as he is talking about getting to school on time, which he fails to do. Sneaking into class he overhears Flash Thompson talking about Spider-Man and jumps to the conclusion he has been found out. In fact Flash is speaking of The Daily Bugle offering money for pictures of Spider-Man. Peter is upset that his idea has been stolen, but quickly gets over it when he sees he has gotten yet another A+ on a test. We also see that fellow student Liz Allan has gotten a D-.

Back at the hospital Eddie Brock waits to see the prognosis on Max. Curt comes out with a doctor and say that he will live but just barely. Rather than try to explain this statement they decide to show Eddie what has happened to his friend. It turns out the shock of electricity combined with the “sludge” caused Max’s body to generate Bio-Electricity. In fact it is producing such a high amount that he must be kept in an insulation suit or risk doing serious damage to those around him.

At the high school, Peter’s science teacher stops Liz Allan and explains that he would like Peter to tutor her so she doesn’t fail his class. Upset at the prospect of being forced to spent time with a nerd like “Petey” she suggest that Flash tutor her instead. The teacher is not amused by this prospect and dryly explains that the hope if for her grades to rise not continue to fall.

At the hospital, Max is coming to grips with the side effects of his newfound abilities, the primary being that the electromagnetic field his body produces means he can’t even watch TV. Eddie tries, unsuccessfully, to cut the tension with a joke, and Max says his plans are ruined and runs out of the hospital.

Meanwhile, at the Silver Spoon Café, Peter is attempted to teach Liz abou Biology, but all she wants to do it, all she wants to do is text. Enter Max Dillon trying to buy a cup of coffee and frightening the patrons with his appearance in his insulation suit. In spite of the stares and whispers he succeeds in buying a cup of coffee, but his conditions makes it impossible to drink. His anger getting the better of him, he causes the lights in the shop to explode with an electric surge, and flees the scene. Peter sees hi running and assumes he must be a thief and ditches Liz, telling her he has better things to do. This confidence seems to excite Miss Allan as Spidey kicks into action.

Despite Max just wanting to be left alone, Spider-Man engages him in battle and removes his helmet. This act causes Max to get angry and he defends himself again the wall crawler by using his powers. The fight continues until the Aunt May alarm goes off and Peter has to call and explain he’ll be late again. In the time it takes for Peter to make the call Max flees and Peter notes that Electro has gotten away.

The next day at school, Gwen approaches Peter and tells him about the accident with Max. This sends Peter into a guilt spiral about how he acted the night before. In an effort to alleviate said guilt Peter decides to apologize for his dismissal of Liz and offers her another chance at him helping her. He tells her if she’s interested she should meet him at the ESU science lab later that night.

While, Peter Parker is learning the subtle art of impressing a girl by not letting her walk all over you. Max is attempting to just go home. Waiting outside his house however are the same pair of police officers who helped save Norman Osborn from the Vulture and the doctor from the Emergency Room. The doctor calmly tries to get Max to come back to the hospital for treatment but when he declines the male officer gets mouthy and Max loses his temper again. He realizes that the only person who can help him is Dr. Curt Connors and flees the scene.

Peter, Gwen, and Eddie are working at the ESU lab, discussing possible ways to help Max. Peter suggests putting Max into a similar tank as the sea life to help syphon off the excess electricity. Dr. Connors dismisses this since Max isn’t biologically equipped to live underwater, and Eddie adds that introducing Max to water could have dire consequences. Before this lecture can continue Liz Allan shows up ready to be tutored.

Peter apologizes for Liz showing up, but Dr. Connors says that it is fine and Peter can tutor the girl because he has to do something in his office. This prompts Peter to give his version of the good doctor’s speech from the beginning of the episode. Meanwhile Curt is preparing to inject himself with more of his crazy lizard serum. Martha interrupts the act, and Curt begins to explain himself, however before he can get past genetically altered lizard solution, Max shows up at the lab.

Demanding a cure, Max threatens to hurt all present. Peter feels this will be the end of his secret identity, but luckily Eddie tries to stop Max to give Peter time to get the girls out of the lab. Once they are clear Peter goes into hero mode, and joins the fray. He begins by trying to apologize for his actions the night before but Max dismisses the gesture and christens himself Electro, after what Peter called him the night before. Peter does his best to draw Electro’s attention to allow Eddie and the Connors to get out of the lab. Once they are clear he decides to try and let Electro burn off the excess electricity.

The plan doesn’t go as expected and soon the fight has been brought out into the quad where rain is falling. Spider-Man dons a rubber glove he grabbed from the lab and uses t to land some hits on Electro. Soon the fight is brought to an on campus radio tower which Electro charges with electricity. To make matters worse the Aunt May alarm goes off and Peter has to explain why he is going to be late for a third night in a row. Aunt May is none to pleased and Peter hangs up the phone and declares he will be grounded, then quips that being grounded might not be the worst thing considering his current situation. At that time he makes note of the pool that is located a few buildings over, and remembering what Eddie said would happen if he introduced Max to water he sends him through the ceiling and causes him to burn off the excess electricity and knocks him out.

The next day, Peter is having a conversation with Liz about the night before. Peter thinks that a friendship may be blossoming here, before the jocks come back and he is brought back to Earth. He joins up with his own Ron and Hermione and laments that he thought he had actually gotten through to Liz.

As a coda we join the Connors cleaning up the lab after the attack. Curt picks up his injection device which had been struck by a stray bolt of electricity by Electro. He pockets the device as he and Martha leave the lab.


Now this is why I really love this show. The second episode is such a beautifully streamlines piece of television, that seamlessly moves from set piece to set piece telling two separate stories. The best part is when the two tales intersect and we see exactly why Peter Parker must keep his identity as Spider-Man a secret. I also really like that Electro has this thin connection to Spider-Man which adds an extra level to the proceedings.

The best part of this episode though is the fact that it paints Spider-Man as the bad guy. He just happens to see a man run from a coffee shop and assumes the worst. Then he is so obsessed with the fight that he completely fails to listen to his explanation.  Having Spider-Man act in the gray instead of making the proceedings black and white, makes everything seem that much more believable.

The other great bit is that we saw Curt Connors serum get hit with the electricity and now we are left wondering what such an event may hold for future episodes. I also like how subtly they allude to Gwen’s existing attraction to Peter, as well as Liz’s growing attraction to him. It’s there just enough to be noticed and adds that much more to the universe.

I have to admit that this is a great episode and I completely understand why it supplanted my memories of the first episode since they were aired together when the show premiered. I must say I was a bit unsure if I would want to actually continue with reviewing the series, but after watching this episode I am again reminded why I love this show so much.




We open on Spider-Man telling us how he has spent his summer vacation as New York’s newest superhero, kicking butt and taking names, while web slinging through New York. His one regret is that school is starting tomorrow and he can’t seem to find any crime to thwart this evening. Luckily a couple of small time crooks are robbing a jewelry store and Spidey is right there and ready to stop them to stop them.  Unbeknownst to our hero, he is being watched by a shadowy figure who Hammerhead simple addresses as “The Big Man.” This video is enough to convince “The Big Man” to bring in the Enforcers to swat the bug,

The next morning Peter is getting ready for school and is in high hopes that this year will be different, riding high on the confidence of being Spider-Man. His elation is stopped though when he overhears Aunt May complaining to Anna Watson about their money troubles. Peter ever seeking the desire to please decided to not let his Aunt know that he was eavesdropping and instead pretends that he has just come down stairs. With a kiss and a lunch handoff he is out the door to school.

Before getting to see how his first day goes however, we are treated to a scene at Oscorp where Victor Toombs is blaming a short-bespectacled scientist for encouraging him to show Norman Osborne his magnetic flight system technology, which he then stole. Before Toombs can continue his abuse Osborne comes into the room and tells Toombs that he doesn’t care what Toombs does or says after a lifetime of failure no one will believe it was Osborne who stole the idea from him. The good news is that Victor no longer blames the initial scientist for his misfortune.

Back with Peter Parker, he is determined to not let the Parker monetary problems affect his outlook on the day. Soon he is greeted by his friends and fellow students Harry Osborn and Gwen Stacy. Much to their surprise Peter is far more confident this year and before either of them can even begin to think of stopping him, Peter has set off to ask out cheerleader Sally Langston. Of course she loudly turns him down while simultaneously insulting him. Soon a cadre of jocks, including Flash Thompson and Liz Allen, has come out to humiliate Peter and steal his lunch. This humiliation is enough to remind our hero that while he may be Spider-Man at High School he is just king of the losers: Peter “Puny” Parker.

While Peter is going through something that supposedly effects 98% of all high school students we are greeted to Hammerhead introducing The Enforcers (Montana, Ox, and Fancy Dan) to “The Big Man” via Charlie’s Angels – esque voicebox. He explains that Spider-Man has been interfering with his operations all summer, and while they originally thought it was the thieves they employed wetting their beaks. They now had proof it was our Friendly Neighborhood Spider-Man. Their mission is stop his meddling once and for all.

Jump to Peter and Gwen in science class where, after a brief reminder that Peter was bitten by a genetically modified spider there last year, they have both been given internships at the ESU lab with Dr. Curt Connors. Both of them couldn’t be happier and since Peter doesn’t understand that 99.99% of all internships are unpaid he believes the Parker money problems are solved.

Since the internship doesn’t begin until an hour after school lets out. Peter opts to stay in the city, instead of going back to Forest Hills, and hang out at his best friend Harry’s. While there Norman Osborne overhears Peter speaking about the internship and asks him and Harry to join him on the veranda. Luckily, before Norman can really start in on his son with the verbal and mental abuse about him not even being considered for the position, Victor Toombs appears decked out in a bird themed costume, abducts Norman with his talons, and flies away calling himself The Vulture. Peter encourages Harry to call the police, and once the cost is clear Peter takes pursuit as Spider-Man. Peter is able to catch up and rescue Norman, but he loses the Vulture after dropping Norman at a nearby police. Peter is also content to leave the Vulture for later is the fact that he is running late for his job at the LSU lab.

As Peter runs to the lab entrance he is speaking with Harry on the phone about what happened with his father, and Peter explains that he had attempted to follow them on foot and that is why he suddenly disappeared. Before Harry can ask anymore probing questions, Peter ends the call citing he is late and Gwen is giving him “the look,” which she quickly rebukes. They enter the lab and find that employed there an assistant lab technician is their former classmate Eddie Brock. After Peter and Eddie call each other “bro” one time too many. Eddie introduced them to Dr. Connors wife Mary. Curt is otherwise indisposed in his office, injecting himself with a green liquid, After which he comes into the main lab and introduces himself to his two new employees.   It appears as if he may recognize Peter as being the student bit last school year, but Peter waves the off as finishing his sentence with “by the science bug.” Eddie begins to take them on a tour of the lab, and Peter asks how much he can expect to be paid. Eddie laughs and says its pro bono considering the lack of experience and Peter is visibly bummed.

Waiting for the bus with Gwen, Peter bemoans his situation. Confiding in his friend that as great an opportunity as the internship is, he should instead be looking for paying work to help his Aunt. Gwen tells him not to worry, that things have a way of working out. As Gwen leaves on her bus, Peter secretly wishes she is right and is smacked in the face by a copy of The Daily Bugle blowing in the wind. Seeing they have a headline regarding Spider-Man, Peter had an idea of how to solve all of his problems.

We cut to a very awkward scene of Peter, in his street clothes, climbing up the Daily Bugle building complaining that he wasn’t let past security. After saying that May and Ben Parker didn’t raise a quitter he breaks into a janitor closet with a plan to tell the editor his plan. Unfortunately, after barking orders to his Newsroom, J. Jonah Jameson mistakes Parker for an employee he sent to get him a bagel and schmeer ten minutes ago. Betty Brant corrects him that it was in fact Benny he sent and that it had only been three minutes. Seeing his opportunity Peter pitches to Jonah that he could easily get him photos of Spider-Man and that such an acquisition would surely sell a lot of papers. Jonah dismisses him for being a child and trying to tell him how to do his job. Though as Peter is being escorted out by security you can hear him talking with Robbie Robertson about how Spider-Man pictures would sell papers.

Defeated after a day where nothing seems to have gone his way, Peter returns to the Osborne’s veranda as Spider-Man to retrieve his shoes. Meanwhile, down below, Norman Osborne is being dropped off in his Limo, when the Vulture strikes again. Seeing this Spidey jumps into action, but this time it is not just the Vulture he has to deal with, but also The Enforces have come to play in their very own gunship.  Just as Spidey is about to get the upper hand of the Vulture, Montana shoots him with a net and brings him down on a nearby rooftop. Fancy Dan and Ox engage him and are handily defeated once Spider-Man decides to use their strengths against them. From there he is pursued by Montatina n the helicopter as The Vulture also continues to attack him. Seeing no way to defeat both villains, as they are splitting his focus, Spider-Man decides the best way to beat them is to turn the two threats against each other. Using some quick thinking he tricks The Vulture into coming close to the rear propeller shoving his wing blades into the spinning rotor. This causes the helicopter to lose control, but leaves Toombs in the air. Turns out his wings were just for steering, his ability to fly comes from the power source located on his back. Spider-Man hastily destroys this and webs up The Vulture to be arrested by New York’s finest, he then surveys the scene of the fight and notes that Montana has escaped justice. Consider three out of four bad guys as not bad considering, he heads home, after of course picking up his shoes.

As Peter arrives home, he attempts to sneak in his bedroom window, but sees his Aunt sitting on his bed. Seeing he has been caught he goes in the front door where he is met by Aunt May, who chews him out for coming home at midnight. Peter attempts to explain, but Aunt May stymies him, and gives him a hard ten o’clock curfew. She of course isn’t a total hard ass and says he can call if he might be late, but reminds him that such a call better be to tell her that he is on his way home and running later. Peter agrees to these terms and they each celebrate with a piece of banana cream pie.  As he eats Peter reflects that though he may have had the day he anticipated, in the end it turns out he has a pretty great life anyway.


Damn, I forgot how much actually took place in the first episode. All I remembered was that the Vulture was the big bad. Everything else had completely fallen out of my memory. I blame this mostly on the fact that when this show premiered they showed both the first and second episode. Not to downplay the importance of this episode, but the second one is much more streamlined and thus more memorable. Of course after watching it again tomorrow I may find I was wrong about calling it streamlined, but we can save that helping of crow for then.

I suppose this episode feels so full because they have to pack everything into it. Even though everybody should be familiar with the origins of Spider-Man by now, it’s still almost expected that the first installment will give you that retelling of how he got his powers. While I am glad that in this episode the whole bitten by a radioactive spider bit is reserved for a short flashback, when you consider all of the other world building that occurs it gets a bit lost in the shuffle. Which makes me wonder why even bother to include it. The intro clearly shows him being bitten by the spider and I think that should be enough when paired with the exposition of Spidey’s first monologue. If they hadn’t included that small scene then I feel like everything else would have been given that little bit extra to breathe and the proceedings might not have felt so rushed.

Still the idea of setting a piece of Spider-Man media while he is still a high school student is brilliant. I feel like it has been largely ignored since it first happened in the comic books, and I applaud the risk they took with creating an entire property around the largely unexplored time period. One must also give praise to how they took aspects of Spider-Man’s life as an adult and seamlessly weaved them into that time in his life so that there exists an air of familiarity. It makes the entire proceedings feel like a mixture of the Ultimate Marvel universe and the Movie Universe, and after seeing the new film it seems as if it also existed as the template for the new story they are telling.

My favorite part though is all the setting up for future episodes that is done in this first episode. I suppose I shouldn’t be surprised when you consider the show is being brought to us by Greg Weissman, the same cartoon creative genius who brought the world Gargoyles, which is specifically evidenced in the fact that Spidey runs by a set of Gargoyles that resembles the main cast in the opening scene.

If there is one thing he knows how to handle with amazing care is the introduction of seemingly ancillary characters early on in the series who will eventually mean a whole lot more. While the most blatant is Curt Connors injecting himself with something when we first meet him, one cannot discount that fact that the first two thugs that Spider-Man busts are Flint Marko and Alex O’Hirn who if you read the series both eventually become well-known Spidey villians. I also recognized in this viewing that Jonah mistakes Peter for a Bugle employee named Benny and in the comics Peter had a clone by the name of Ben Reilly, and even though this is never addressed in the twenty-six episodes produced, it is nice to see they gave themselves the opportunity if they had wanted to. There is so much hidden right out in the open that once you go back after viewing the entire series you seen how much planning went into building the world of The Spectacular Spider-Man and it just makes you love the series that much more.

Overall this is a very solid episode of the series. While it will never be in the running for my favorite episode, it does do a very admirable job setting up the world, and succeeds in being entertaining throughout.


  • Main Villains: Victor “The Vulture” Toombs & The Enforcers: Ox, Fancy Dan, and Montana
  • Number of future villains introduced or alluded to: 7
  • One and Done Gadget: Spider Signal


Leap Year R-R-R-REMIX!!!!

Yesterday I paid homage to the Konami code. Today I’m going to share my favorite variation on the old faithful.

Day Twenty-Nine

Gradius III

1991 / SNES

Unlock Full Options

Code: ???

Hold up, HEY! This is amazing! If in the second sequel to Gradius you think you’re going to kick ass like its in older brother and drop the Konami code to make yourself the king then (as somebody already alluded too… thanks a lot GEOFF) you are SORELY mistaken. Sure you can pause the game and then enter: “Up, Up, Down, Down, Left, Right, Left, Right, B, A” and the screen will indicate that you have fully powered up your ship. However when you’re sitting pretty thinking that you’re gonna kick ass, and then you hit start to unpause…

 Your ship supernovas and you are dead.

What? You’re asking yourself, but Devon you said that I can unlock full options for my ship, you lied to me. The truth is that yes I have lied many, Many, MAny, MANy, MANY times. Yet this is not one of them, Seriously, I hope you’re enjoying yourself because I am definitely enjoying myself.

The good people at Konami by the year 1991 had realized that their little code was becoming a commonly known part of their releases. Not ones to have their work jeopardized by cheaters, Konami decided to send them all a message, and what better forum then the follow-up to the game that first introduced the Konami code to the world. When people went out and bought the game, loaded up, and promptly entered the Konami code to pwn the game they themselves were pwned and went on playing the game with their tail between their legs.

I know what you’re saying you’re saying “Devon you’re not getting any closer to explaining how I super power my ship!” Well you’re right but I want to set the stage, I want to get you excited and angry before my big reveal, that is why I am sitting here just typing and typing away to make you want it more. I am a realist though so I will now get this show on the road.

Konami despite wanting to send a message to the cheaters of the world, still needed a way for te play testers so that they could get through the game to test things. Konami always an intelligent company decided after looking at the new SNES controller realized they could still keep the code in game utilzing the the new shoulder buttons.

In order to get full options just pause the game and enter the following “Up, Up, Down, Down, L, R, L, R, B, A, Start” this will also activate everything except when you unpause the ship will not explode and you can continue the game as the uber ship you always wanted to be.

There you have it folks the last code of Codesmas, I personally enjoy this code because it rewards the player for thinking outside of the box, and as a result I decided I would save it for last. I hope you have enjoyed reading this month of codes as much as I enjoyed writing. God speed and see you on the floopty-doop.


This is the culmination of the entire month of codes. Today’s code is one I wanted to share many many many times. It would have been the easiest code to use on those days when I couldn’t think of a single code to use. Instead of falling back on this code I instead dug through my entire collection to find a game with a code that was worthwhile, and sometimes I wouldn’t even find that (again I direct the attention of the class to Cybernator). Still somehow I was able to make it through the first Twenty-Seven days of the month and save this code for day Twenty-Eight.

Day Twenty-Eight


1986 / Various

The Konami Code

Code: “Up, Up, Down, Down, Left, Right, Left Right, B, A, Start”

This phenomenon of the Konami code began with the NES port of Konami’s Gradius. During play testing the game was deemed to hard so the programmers added a code which when entered while the game was paused gave the player a full-set of power ups. Fortunately for the annals of gaming history those same programmers forgot to remove the code and thus the most influential code in all of Video Games was born… The Konami Code.

Though the code had its start in Gradius it didn’t receive real notoriety until the release of another arcade port to the NES: Contra. Again playing an arcade game built to coax the quarters out of the pockets of America’s youth was somewhat lackluster on a home console, luckily with the use of the Konami Code you could go from the measly Three lives that was initially given at the start of the arcade game, you could start off the game with Thirty lives which is more than enough to give the forces of Red Falcon a run for their money. Not only that but the code could be utilized in a Two-Player game by adding in the Select button before hitting Start on the title screen.

After Contra the Konami Code or small variations thereof found themselves in video games across almost all of the platforms from appearing in Teenage Mutant Ninja Turtles: Turtles in Time on the SNES to be able to choose to start the game with 10 lives in the options menu. Castlevania: Bloodlines on Genesis to access expert mode. Nemesis on Game Boy will give the player full options. The code has even been adapted to be be entered on the Nintendo Wii, Playstation and TurboGrafx 16, with “B” and “A” being replaced by “1” and “2,” “O” and “X,” and “II” and “I” respectively. Perhaps my favorite is in the Game Boy Advance Castlevania title Harmony of Dissonance  where entering the code would allow you to play as the original Destroyer of Dracula Simon Belmont in the Boss Rush Mode.

In fact calling the code the Konami Code could almost be considered obsolete as the code has now become so ingrained in the American Culture that it is now featured in games that aren’t produced by Konami in Homage. There are also a number of websites on the internet that will yield interesting results if you enter the code on them, substituting the Enter Key for Start.

Truly the Konami Code is one that has had a long lasting effect on the entire topography of gaming. In fact this month February 2012 Twenty-Six years after Gradius was released on NES the code was featured in Pro Evolution Soccer 2012 for the Nintendo 3DS where entering the code will unlock access to touch screen selection in the PES shop.

The next time you play yourself a video game then take the time to enter the Konami Code, you never know what it might unlock and you will be taking Four seconds to show your respect and admiration for the history of gaming.

The Twenty-Seventh day mean one thing the end of the Arc. Yes in the new tradition of Comic Books I decided that for the month of codes I would include a brief overarcing theme that I would pepper throughout. It was a little reward for those who were paying attention, on days that were part of the Nines table, I would feature codes from a series of games. From the beginning it was decided that this would be the only series that would have multiple game represented. Unfortunately like all arcs it is time for this one to come to an end.  If you haven’t figured it out yet then it is time for the “BIG” reveal.

Day Twenty-Seven

Sonic the Hedgehog 3

1994 / Genesis

Level Select

Code: When the white fades from the Sega Screen enter “Up, Up, Down, Down, Up, Up, Up, Up”

Yes Sonic the Hedgehog 3, while it was the first Sonic game to feature a battery backed save, it was also the first Sonic game to feature an “unsolvable” puzzle. This puzzle existed in the Fourth Zone Carnival Night. Eventually you reach a spinning cylinder and can nogt continue. This puzzle is solved if you press up and down in the correct rythmn, however  there is nothing in game or in the manual indicating that you can influence the spinning cylinders in Zone 4.

This meant that for many the farthest they ever got was Zone 4. Well maybe not for many, but definitely for me. I got so frustrated I just stopped playing the game altogether because I could not for the life of me figure out how to proceed past that point. Luckily this game didn’t abandon its roots when it learned how to record your progress and still included a level select code.

The code is entered on the Sega screen, eventually the white will fade and that is when you enter the code. It takes some practice but once you figure out the timing it will become second nature. When entered correctly you will hear a ding confirming your proper inputting skills. Then when you get to the title screen scroll down and you will eventually reach the sound test option.

In Sonic 3 this is the place to go in order to select your level. Just choose the Sound Test option and you’ll be brought to that now familiar menu that we had come to enjoy in Sonic the Hedgehog 2. As an added bonus you get to see three zones that were scheduled to be part of Sonic the Hedgehog 3, but that were scrapped for time. These levels would later be included in the sequel Sonic and Knuckles. This allows Sonic the Hedgehog 3 to reminder us of the times when rather than hold back a game in order to finish it, developers would put out an incomplete product to meet release date.

With this code you will be able to explore the two levels after Carnival Night Zone: Icecap and Launch Base. Seriously can you believe that the Third game in the series only has six zones, that’s the same amount as the First game, except that Sonic 3 only has Two acts per zone, so that means that Sonic 3 is one of the shortest in overall length of the game released on the Genesis. Of course when added to Sonic and Knuckles to unlock Sonic 3 and Knuckles, you get to experience the game as it was originally intended.  Not only that but it is the only game that allows you the opportunity to play as Hyper Sonic, the Super Saiyan Level 2 of Super Sonic, by allowing you to convert the Chaos Emeralds into their Super Emerald Form and then activating them all by completeing their bonus stages.

I digress though by going into talk about Sonic and Knuckles. Its a shame that no month has Thirty-Six days or I could have continued the arc. Still with the use of today’s code you’ll be able to make sure that this never happens to you.

PROTIP: Next Time direct Scott Pilgrim to The World According to Devon

To start today’s post I will take 5 minutes to make a list, in order, to the best of my ability.

And 7:13 PM Go!


  1. Bulbasaur
  2. Ivysau
  3. Venusaur
  4. Charmander
  5. Charmeleon
  6. Charizard
  7. Squirtle
  8. Wartortle
  9. Blastoise
  10. Caterpie
  11. Metapod
  12. Butterfree
  13. Weedle
  14. Kakuna
  15. Beedrill
  16. Magikarp
  17. Gyrados
  18. Nidoran
  19. Nidorina
  20. Nidoqueen
  21. Nidorino
  22. Nidoking
  23. Zubat
  24. Golbat
  25. Geodude
  26. Growler
  27. Golem
  28. Macho
  29. Dratini
  30. Dragonaire
  31. Dragonite
  32. Articuno
  33. Zapdos
  34. Moltres
  35. Mewtwo
  36. Mew




And Time!

Now that is sad to show just how sad it is I will now supply a list of all the original 151 Pokemon in Pokedex order.

1. Bulbasaur
2. Ivysaur
3. Venusaur
4. Charmander
5. Charmeleon
6. Charizard
7. Squirtle
8. Wartortle
9. Blastoise
10. Caterpie
11. Metapod
12. Butterfree
13. Weedle
14. Kakuna
15. Beedrill
16. Pidgey
17. Pidgeotto
18. Pidgeot
19. Rattata
20. Raticate
21. Spearow
22. Fearow
23. Ekans
24. Arbok
25. Pikachu
26. Raichu
27. Sandshrew
28. Sandslash
29. Nidoran (Female)
30. Nidorina
31. Nidoqueen
32. Nidoran (Male)
33. Nidorino
34. Nidoking
35. Clefairy
36. Clefable
37. Vulpix
38. Ninetales
39. Jigglypuff
40. Wigglytuff
41. Zubat
42. Golbat
43. Oddish
44. Gloom
45. Vileplume
46. Paras
47. Parasect
48. Venonat
49. Venomoth
50. Diglett
51. Dugtrio
52. Meowth
53. Persian
54. Psyduck
55. Golduck
56. Mankey
57. Primeape
58. Growlithe
59. Arcanine
60. Poliwag
61. Poliwhirl
62. Poliwrath
63. Abra
64. Kadabra
65. Alakazam
66. Machop
67. Machoke
68. Machamp
69. Bellsprout
70. Weepinbell
71. Victreebel
72. Tentacool
73. Tentacruel
74. Geodude
75. Graveler
76. Golem
77. Ponyta
78. Rapidash
79. Slowpoke
80. Slowbro
81. Magnemite
82. Magneton
83. Farfetch’d
84. Doduo
85. Dodrio
86. Seel
87. Dewgong
88. Grimer
89. Muk
90. Shellder
91. Cloyster
92. Gastly
93. Haunter
94. Gengar
95. Onix
96. Drowzee
97. Hypno
98. Krabby
99. Kingler
100. Voltorb
101. Electrode
102. Exeggcute
103. Exeggutor
104. Cubone
105. Marowak
106. Hitmonlee
107. Hitmonchan
108. Lickitung
109. Koffing
110. Weezing
111. Rhyhorn
112. Rhydon
113. Chansey
114. Tangela
115. Kangaskhan
116. Horsea
117. Seadra
118. Goldeen
119. Seaking
120. Staryu
121. Starmie
122. Mr. Mime
123. Scyther
124. Jynx
125. Electabuzz
126. Magmar
127. Pinsir
128. Tauros
129. Magikarp
130. Gyrados
131. Lapras
132. Ditto
133. Eevee
134. Vaporeon
135. Jolteon
136. Flareon
137. Porygon
138. Omanyte
139. Omastar
140. Kabuto
141. Kabutops
142. Aerodactyl
143. Snorlax
144. Articuno
145. Zapdos
146. Moltres
147. Dratini
148. Dragonair
149. Dragonite
150. Mewtwo
151. Mew

I suppose when you look at how many I got in correct order then it could have been a lot more sad I got 23 out of 151 That number could have been higher and that would have been sad.

All of this now done we can move to the actual code of the day. As you may have guessed its from the original Pokemon

Day Twenty – Six

Pokemon Red Version and Pokemon Blue Version

1999 / Gameboy

99+ Of any item.

In order to take advantage of this code you need to have access to HM 2 Fly, HM 3 Surf, and Cinnabar Island. Then do the following:

First: Put the item you wish to duplicate in the sixth slot in your inventory, and make sure you have a pokemon that knows Fly, a pokemon that knows surf, and preferably a pokemon with a high speed stat as your lead off.

Second: Fly to Viridian City and go to leave via the northmost exit. Before you leave located to your left you will see an old man.

Third: Speak to this old man and he will ask if you are in a hurry, answer No and he will teach you how to catch pokemon. Watch his entire demonstration.

Fourth: Fly to Cinnabar Island, then walk to the east coast and surf directly along the coast, do not go out into the deeper water. Surf up and down the coast until a battle activates.

Five: When the battle commences it should either be a high level pokemon or a glitchy looking rectangle man named M. Either run or battle.

Six: Once the battle is over go to your inventory and check the sixth item, it should show a glitchy looking symbol in the Right hand column, this indicates that you have more than Ninety-Nine items in stock. As you use items this will eventually show Ninety-Nine and will then go down numerical accordingly.

This can be used to quickly level your pokemon if you duplicate Rare Candy and it will mean that you can have a never ending supplies of Master Balls.

There you go ladies and gentlemen, enjoy the code and happy hunting and remember


  1. Nidorina
  2. Nidoqueen

25 days into this Month of Codes and I’ve been able to dole out codes like a pedophile doles out candy to unsuspecting children, today though I was at a complete loss. It was a strange feeling not having a cheat code readily available. Then as I thought and thought and thought about what would be an appropriate code for the day. It suddenly came to me. What better code to showcase on a day when I myself was drawing a blank then a code that may or may not work depending on which version of the game you own.

Confused? Now you know how I felt earlier.

Day Twenty-Five

Maniac Mansion.

1990 / Nintendo Entertainment System

Microwave The Hamster

That’s right reaching forward from the past on the wings of time its Maniac Mansion, whose sequel was mention way back on Day Two. Maniac Mansion is a great game for those who like the point and click genre and definitely something I would recommend to anyone who enjoys video games. However if you are going to give it a try then my recommendation is to hunt down a copy of the original 1987 PC release or one of the various remakes available online. If you’re really industrious then you could find a copy of Day of the Tentacle where you can play the original on the computer in Weird Ed’s Bedroom. Only in the most dire of circumstances should you play the NES version.

The reason is that Nintendo censored everything it could get its hands on. Dialog was changed to make it sound less graphic, graffiti that in the initial release gave hints to an in game puzzle was eliminated, and various scenic elements deemed to sexual for the NES were also removed.

Somehow while they were terminating everything that might warp the minds of their core audience, the Big N missed something that absolutely spit in the face of there “Thou Shalt not use the word ‘Kill’ in a video game” commandment.  In Maniac Mansion you are able to pick up and interact with almost everything in the game, including Weird Ed’s pet Hamster. Now the Hamster is really only useful so that you can get the item behind him, that is unless you are playing as one of the resident musicians you can start the game as Syd or Razor





To clarify further Syd is the Male looking like he plays Keyboard as a member of Huey Lewis and the News and Razor is the Hot Red Head. Remember that now.

As Musicians in the Eighties these two are HARDCORE they know how to party and as a result they don’t even blink an eye when you suggest that they put the Hamster in the Microwave in the kitchen, nor do they flinch when you tell them to then turn on said Microwave, effectively nuking the furry little red herring item. As an added bonus if you give the ashes of the Hamster back to Weird Ed he will “kill” you right on the spot. In truth while the character will die, you are still able to play as them with the added bonus of said character being both invisible and invincible.

The problem with this code comes if you live in a PAL region where Nintendo was intelligent enough to notice and fix their mistake. Though this was not the only time they were able to fix it. After they sold out of the initial run of Two Hundred Fifty Thousand (250,000) cartridges, Big N made LucasFilm Games (they hadn’t yet evolved into LucasArts) and Jaleco the games publisher eliminate it in future North American releases as well.  As a result this little gem is one of the only cheat codes I’m aware of that can only be accessed in certain releases of the game.

Thus in summation in order to take advantage of this code you must

  1. Find one of the original 250,000 carts released in North America.
  2. Choose Razor or Syd as one of your Three characters.

    PROTIP: Don't pick both

  3. As Syd or Razor get the Hamster from Weird Ed’s room.
  4. Go to the Kitchen, Open Microwave, Use Hamster with Microwave, Close Microwave, Turn On Microwave

There you have it folks, now you understand why I recommend tracking down a copy of the original PC release. Not only because it has a much easier interface, but because that way you ensure that you’ll get all the grody content that is Censored from the Nintendo release and you can Microwave a Hamster.

Just a reminder Razor and Syd are professional video game characters, do not attempt to microwave Hamsters at home, not because its dangerous, but mostly because the cleanup is a bitch